Super Game Mega Type 1: Difference between revisions
mNo edit summary |
mNo edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
|date || 05/09/2013 | |date || 05/09/2013 | ||
|- | |- | ||
|emulator || MAME 0. | |emulator || MAME 0.150 | ||
|- | |- | ||
|dev || Mariusz Wojcieszek | |dev || Mariusz Wojcieszek | ||
Line 13: | Line 13: | ||
|+ style="background:silver" | PCB Infos | |+ style="background:silver" | PCB Infos | ||
|- | |- | ||
|name || '''[http:// | |name || '''[http://www.progettoemma.net/index.php?gioco=sgmt1 sgmt1 on ProgettoEMMA]<br>[http://adb.arcadeitalia.net/?mame=sgmt1 sgmt1 on Arcade Database]''' | ||
|- | |- | ||
|description || '''Super Game Mega Type 1''' | |description || '''Super Game Mega Type 1''' | ||
Line 31: | Line 31: | ||
!position | !position | ||
!function | !function | ||
|- | |||
|1x || [[2A03|UA6527]] || || || 8-bit Microprocessor - main | |||
|- | |||
|1x || [[2C02|UA6528]] || || || Picture Processing Unit (PPU) - Video | |||
|- | |||
|1x || [[1352|uPD1352C]] || || || NTSC to RGB decoder - video | |||
|- | |||
|1x || unknown DIP24-600mil || || || MCU or PLD that simulate the memory mapper (MMC1) | |||
|- | |||
|1x || unknown DIP40-600mil || || || MCU or PLD that simulate the memory mapper (MMC3) | |||
|- | |||
|1x || oscillator || 21.47727 || || | |||
|- | |||
|1x || oscillator || 3.579545 || || for decoder | |||
|} | |} | ||
Line 40: | Line 54: | ||
!position | !position | ||
!status | !status | ||
|- | |||
|1x || [[27512|27C512]] || 1 || dumped | |||
|- | |||
|1x || [[27010|27C010]] || 4 || dumped | |||
|- | |||
|4x || [[27040|27C040]] || 2,3,6,7 || dumped | |||
|} | |} | ||
Line 48: | Line 68: | ||
!Type | !Type | ||
!position | !position | ||
|- | |||
|1x || [[SRAM 2k x 8|SRAM 2k x 8]] || | |||
|- | |||
|3x || [[SRAM 8k x 8|SRAM 8k x 8]] || | |||
|} | |} | ||
Line 57: | Line 81: | ||
!position | !position | ||
!status | !status | ||
|- | |||
|1x || unknown || || used as protection. PCB doesn't boot without it. | |||
|- | |||
|2x || [[16v8|PAL16V8]] || 2,3 || read protected | |||
|} | |} | ||
===Others=== | ===Others=== | ||
1x JAMMA edge connector<br> | |||
1x trimmer (volume)<br> | |||
1x 8 DIP switches bank | |||
==Notes== | ==Notes== | ||
Line 107: | Line 138: | ||
<br> | <br> | ||
SW 5,6,7,8 not used | SW 5,6,7,8 not used | ||
----- | |||
update 20220302: better description | |||
==Files== | ==Files== | ||
Line 125: | Line 158: | ||
[[Category:Tirino73]] | [[Category:Tirino73]] | ||
[[Category:Mariusz Wojcieszek]] | [[Category:Mariusz Wojcieszek]] | ||
[[Category:Dump | [[Category:Dump incomplete]] | ||
[[Category:Emulated]] | [[Category:Emulated]] | ||
[[Category:MAME 0. | [[Category:MAME 0.150]] | ||
[[Category:1994]] | [[Category:1994]] | ||
[[Category:Kim]] | [[Category:Kim]] |
Latest revision as of 14:51, 2 March 2022
dumper | Tirino73 |
date | 05/09/2013 |
emulator | MAME 0.150 |
dev | Mariusz Wojcieszek |
name | sgmt1 on ProgettoEMMA sgmt1 on Arcade Database |
description | Super Game Mega Type 1 |
year | 1994 |
manufacturer | Kim |
Technical references
CPUs
QTY | Type | clock | position | function |
---|---|---|---|---|
1x | UA6527 | 8-bit Microprocessor - main | ||
1x | UA6528 | Picture Processing Unit (PPU) - Video | ||
1x | uPD1352C | NTSC to RGB decoder - video | ||
1x | unknown DIP24-600mil | MCU or PLD that simulate the memory mapper (MMC1) | ||
1x | unknown DIP40-600mil | MCU or PLD that simulate the memory mapper (MMC3) | ||
1x | oscillator | 21.47727 | ||
1x | oscillator | 3.579545 | for decoder |
ROMs
QTY | Type | position | status |
---|---|---|---|
1x | 27C512 | 1 | dumped |
1x | 27C010 | 4 | dumped |
4x | 27C040 | 2,3,6,7 | dumped |
RAMs
QTY | Type | position |
---|---|---|
1x | SRAM 2k x 8 | |
3x | SRAM 8k x 8 |
PLDs
QTY | Type | position | status |
---|---|---|---|
1x | unknown | used as protection. PCB doesn't boot without it. | |
2x | PAL16V8 | 2,3 | read protected |
Others
1x JAMMA edge connector
1x trimmer (volume)
1x 8 DIP switches bank
Notes
Super Game Mega Type 1 by Kim 1994
This romset comes from an "original" pcb.Like Multigame series,this is another Nintendo PlayChoice-10 hacked clone but hardware based on the Nes/Famicom console.This one supports 7 games only but all with memory size of 2 megabit and over and all platform game type.
Games are:
1) Rockman 5 (Megaman 5)
2) Ninja 2 (Ninja Ryukenden)
3) Tom & Jerry and Tuffy
4) Island II (Adventure Island II-Hudson's Wonder Boy II)
5) Rainbow (Time Zone)
6) Super Mario Bros 3
7) Swap (Super Rescue Solbrain)
Hardware info:
Main cpu UA6527 (RP2A03 clone)
Video PPU UA6528 (RP2C02 clone)
There are present 3 custom ic,all with ID code erased:
-Custom 1 is a 24 pin DIP (probably a PAL) that simulates the Memory Mapper Chip #1 (MMC1) used by Ninja Ryukenden
-Custom 2 is a 40 pin DIP (a MCU or PLD) that simulates the Memory Mapper Chip #3 (MMC3) used by all other games
-Custom 3 is a 44 pin chip,used as protection.Pcb doesn't boot without it.
Other ic NEC upc1352C NTSC to RGB decoder
PAL16V8 x2 (pal2,pal3) There is space for a pal1 but it is unpopulated
OSC: 21,47727 Mhz and 3,58 Mhz (used by decoder)
RAMs:
Work 16kb (6264 x2)
Video 10kb (6116 + 6264)
Rom info:
sg1_rom1 main program
sg1_rom2 to sg1_rom7 games data.There are spaces for rom5 and rom8 but they are unpopulated.
Eproms are 27512,27010,274001
DIP Switch settings (by direct test):
SW 1 2
OFF OFF 10 minutes game (per credit)
ON OFF 5 minutes game
OFF ON 8 minutes game
ON ON 3 minutes game
SW 3 4
OFF OFF 3 coin 1 credit
ON OFF 2 coin 1 credit
OFF ON 1 coin 2 credits
ON ON 1 coin 1 credit
SW 5,6,7,8 not used
update 20220302: better description
Files
-
PCB component side 1
-
PCB component side 2
-
Title 1
-
Title 2
-
In game 1
-
In game 2
-
In game 3
-
In game 4
-
Read me
1175