Super Game Mega Type 1: Difference between revisions

From Citylan
Jump to navigationJump to search
(Created page with "{| style="float: right;" border="1" cellpadding="3" cellspacing="0" |+ style="background:silver" | EMU Infos |- |dumper || Tirino73 |- |date || 05/09/2013 |- |emulator || |- ...")
 
mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 6: Line 6:
|date || 05/09/2013
|date || 05/09/2013
|-
|-
|emulator ||  
|emulator || MAME 0.150
|-
|-
|dev ||  
|dev || Mariusz Wojcieszek
|}
|}
{| style="float: right;" border="1" cellpadding="3" cellspacing="0"
{| style="float: right;" border="1" cellpadding="3" cellspacing="0"
|+ style="background:silver" | PCB Infos
|+ style="background:silver" | PCB Infos
|-
|-
|name || '''1175'''
|name || '''[http://www.progettoemma.net/index.php?gioco=sgmt1 sgmt1 on ProgettoEMMA]<br>[http://adb.arcadeitalia.net/?mame=sgmt1 sgmt1 on Arcade Database]'''
|-
|-
|description || '''Super Game Mega Type 1'''
|description || '''Super Game Mega Type 1'''
Line 31: Line 31:
!position
!position
!function
!function
|-
|1x || [[2A03|UA6527]] ||  ||  || 8-bit Microprocessor - main
|-
|1x || [[2C02|UA6528]] ||  ||  || Picture Processing Unit (PPU) - Video
|-
|1x || [[1352|uPD1352C]] ||  ||  || NTSC to RGB decoder - video
|-
|1x || unknown DIP24-600mil ||  ||  || MCU or PLD that simulate the memory mapper (MMC1)
|-
|1x || unknown DIP40-600mil ||  ||  || MCU or PLD that simulate the memory mapper (MMC3)
|-
|1x || oscillator || 21.47727 ||  ||
|-
|1x || oscillator || 3.579545 ||  || for decoder
|}
|}


Line 40: Line 54:
!position
!position
!status
!status
|-
|1x || [[27512|27C512]] || 1 || dumped
|-
|1x || [[27010|27C010]] || 4 || dumped
|-
|4x || [[27040|27C040]] || 2,3,6,7 || dumped
|}
|}


Line 48: Line 68:
!Type
!Type
!position
!position
|-
|1x || [[SRAM 2k x 8|SRAM 2k x 8]] ||
|-
|3x || [[SRAM 8k x 8|SRAM 8k x 8]] ||
|}
|}


Line 57: Line 81:
!position
!position
!status
!status
|-
|1x || unknown ||  || used as protection. PCB doesn't boot without it.
|-
|2x || [[16v8|PAL16V8]] || 2,3 || read protected
|}
|}


===Others===
===Others===
1x JAMMA edge connector<br>
1x trimmer (volume)<br>
1x 8 DIP switches bank


==Notes==
==Notes==
Line 107: Line 138:
<br>
<br>
SW 5,6,7,8 not used
SW 5,6,7,8 not used
-----
update 20220302: better description


==Files==
==Files==
Line 119: Line 152:
Image:1175_in_game_4.jpg|In game 4
Image:1175_in_game_4.jpg|In game 4
File:1175_readme.txt|Read me
File:1175_readme.txt|Read me
File:1175.zip|ROMs
</gallery>
</gallery>


Line 125: Line 157:
[[Category:Arcade]]
[[Category:Arcade]]
[[Category:Tirino73]]
[[Category:Tirino73]]
[[Category:Dump complete]]
[[Category:Mariusz Wojcieszek]]
[[Category:Unemulated]]
[[Category:Dump incomplete]]
[[Category:Emulated]]
[[Category:MAME 0.150]]
[[Category:1994]]
[[Category:1994]]
[[Category:Kim]]
[[Category:Kim]]

Latest revision as of 14:51, 2 March 2022

EMU Infos
dumper Tirino73
date 05/09/2013
emulator MAME 0.150
dev Mariusz Wojcieszek
PCB Infos
name sgmt1 on ProgettoEMMA
sgmt1 on Arcade Database
description Super Game Mega Type 1
year 1994
manufacturer Kim

Technical references

CPUs

QTY Type clock position function
1x UA6527 8-bit Microprocessor - main
1x UA6528 Picture Processing Unit (PPU) - Video
1x uPD1352C NTSC to RGB decoder - video
1x unknown DIP24-600mil MCU or PLD that simulate the memory mapper (MMC1)
1x unknown DIP40-600mil MCU or PLD that simulate the memory mapper (MMC3)
1x oscillator 21.47727
1x oscillator 3.579545 for decoder

ROMs

QTY Type position status
1x 27C512 1 dumped
1x 27C010 4 dumped
4x 27C040 2,3,6,7 dumped

RAMs

QTY Type position
1x SRAM 2k x 8
3x SRAM 8k x 8

PLDs

QTY Type position status
1x unknown used as protection. PCB doesn't boot without it.
2x PAL16V8 2,3 read protected

Others

1x JAMMA edge connector
1x trimmer (volume)
1x 8 DIP switches bank

Notes

Super Game Mega Type 1 by Kim 1994

This romset comes from an "original" pcb.Like Multigame series,this is another Nintendo PlayChoice-10 hacked clone but hardware based on the Nes/Famicom console.This one supports 7 games only but all with memory size of 2 megabit and over and all platform game type.
Games are:
1) Rockman 5 (Megaman 5)
2) Ninja 2 (Ninja Ryukenden)
3) Tom & Jerry and Tuffy
4) Island II (Adventure Island II-Hudson's Wonder Boy II)
5) Rainbow (Time Zone)
6) Super Mario Bros 3
7) Swap (Super Rescue Solbrain)

Hardware info:
Main cpu UA6527 (RP2A03 clone)
Video PPU UA6528 (RP2C02 clone)
There are present 3 custom ic,all with ID code erased:
-Custom 1 is a 24 pin DIP (probably a PAL) that simulates the Memory Mapper Chip #1 (MMC1) used by Ninja Ryukenden
-Custom 2 is a 40 pin DIP (a MCU or PLD) that simulates the Memory Mapper Chip #3 (MMC3) used by all other games
-Custom 3 is a 44 pin chip,used as protection.Pcb doesn't boot without it.
Other ic NEC upc1352C NTSC to RGB decoder
PAL16V8 x2 (pal2,pal3) There is space for a pal1 but it is unpopulated
OSC: 21,47727 Mhz and 3,58 Mhz (used by decoder)
RAMs:
Work 16kb (6264 x2)
Video 10kb (6116 + 6264)

Rom info:
sg1_rom1 main program
sg1_rom2 to sg1_rom7 games data.There are spaces for rom5 and rom8 but they are unpopulated.
Eproms are 27512,27010,274001

DIP Switch settings (by direct test):

SW 1 2

  OFF OFF 10 minutes game (per credit)
ON OFF 5 minutes game
OFF ON 8 minutes game
ON ON 3 minutes game

SW 3 4

  OFF OFF 3 coin 1 credit
ON OFF 2 coin 1 credit
OFF ON 1 coin 2 credits
ON ON 1 coin 1 credit


SW 5,6,7,8 not used


update 20220302: better description

Files

1175