#include "driver.h"
#include <ctype.h>
#include <stdarg.h>
#include "ui_text.h" /* LBO 042400 */
#include "mamedbg.h"
#include "artwork.h"
#include "state.h"
#include "vidhrdw/generic.h"
#include "palette.h"

static struct RunningMachine machine;
struct RunningMachine *Machine = &machine;
static const struct GameDriver *gamedrv;
static const struct MachineDriver *drv;
static struct osd_bitmap *real_scrbitmap;

/* Variables to hold the status of various game options */
struct GameOptions	options;

void *record;	/* for -record */
void *playback; /* for -playback */
int mame_debug; /* !0 when -debug option is specified */

int bailing;	/* set to 1 if the startup is aborted to prevent multiple error messages */

static int settingsloaded;

static int leds_status;


int init_machine(void);
void shutdown_machine(void);
int run_machine(void);

/* in usrintrf.c */
void switch_ui_orientation(void);
void switch_true_orientation(void);


#ifdef MAME_DEBUG

INLINE int my_stricmp( const char *dst, const char *src)
{
	while (*src && *dst)
	{
		if( tolower(*src) != tolower(*dst) ) return *dst - *src;
		src++;
		dst++;
	}
	return *dst - *src;
}

static int validitychecks(void)
{
	int i,j,cpu;
	UINT8 a,b;
	int error = 0;


	a = 0xff;
	b = a + 1;
	if (b > a)	{ printf("UINT8 must be 8 bits\n"); error = 1; }

	if (sizeof(INT8)   != 1)	{ printf("INT8 must be 8 bits\n"); error = 1; }
	if (sizeof(UINT8)  != 1)	{ printf("UINT8 must be 8 bits\n"); error = 1; }
	if (sizeof(INT16)  != 2)	{ printf("INT16 must be 16 bits\n"); error = 1; }
	if (sizeof(UINT16) != 2)	{ printf("UINT16 must be 16 bits\n"); error = 1; }
	if (sizeof(INT32)  != 4)	{ printf("INT32 must be 32 bits\n"); error = 1; }
	if (sizeof(UINT32) != 4)	{ printf("UINT32 must be 32 bits\n"); error = 1; }
	if (sizeof(INT64)  != 8)	{ printf("INT64 must be 64 bits\n"); error = 1; }
	if (sizeof(UINT64) != 8)	{ printf("UINT64 must be 64 bits\n"); error = 1; }

	for (i = 0;drivers[i];i++)
	{
		const struct RomModule *romp;
		const struct InputPortTiny *inp;

		if (drivers[i]->clone_of == drivers[i])
		{
			printf("%s: %s is set as a clone of itself\n",drivers[i]->source_file,drivers[i]->name);
			error = 1;
		}

		if (drivers[i]->clone_of && drivers[i]->clone_of->clone_of)
		{
			if ((drivers[i]->clone_of->clone_of->flags & NOT_A_DRIVER) == 0)
			{
				printf("%s: %s is a clone of a clone\n",drivers[i]->source_file,drivers[i]->name);
				error = 1;
			}
		}

		for (j = i+1;drivers[j];j++)
		{
			if (!strcmp(drivers[i]->name,drivers[j]->name))
			{
				printf("%s: %s is a duplicate name (%s, %s)\n",drivers[i]->source_file,drivers[i]->name,drivers[i]->source_file,drivers[j]->source_file);
				error = 1;
			}
			if (!strcmp(drivers[i]->description,drivers[j]->description))
			{
				printf("%s: %s is a duplicate description (%s, %s)\n",drivers[i]->description,drivers[i]->source_file,drivers[i]->name,drivers[j]->name);
				error = 1;
			}
			if (drivers[i]->rom && drivers[i]->rom == drivers[j]->rom
					&& (drivers[i]->flags & NOT_A_DRIVER) == 0
					&& (drivers[j]->flags & NOT_A_DRIVER) == 0)
			{
				printf("%s: %s and %s use the same ROM set\n",drivers[i]->source_file,drivers[i]->name,drivers[j]->name);
				error = 1;
			}
		}

		romp = drivers[i]->rom;

		if (romp)
		{
			int region_type_used[REGION_MAX];
			int region_length[REGION_MAX];
			const char *last_name = 0;
			int count = -1;

			for (j = 0;j < REGION_MAX;j++)
			{
				region_type_used[j] = 0;
				region_length[j] = 0;
			}

			while (!ROMENTRY_ISEND(romp))
			{
				const char *c;

				if (ROMENTRY_ISREGION(romp))
				{
					int type = ROMREGION_GETTYPE(romp);

					count++;
					if (type && (type >= REGION_MAX || type <= REGION_INVALID))
					{
						printf("%s: %s has invalid ROM_REGION type %x\n",drivers[i]->source_file,drivers[i]->name,type);
						error = 1;
					}

					region_type_used[type]++;
					region_length[type] = region_length[count] = ROMREGION_GETLENGTH(romp);
				}
				if (ROMENTRY_ISFILE(romp))
				{
					int pre,post;

					last_name = c = ROM_GETNAME(romp);
					while (*c)
					{
						if (tolower(*c) != *c)
						{
							printf("%s: %s has upper case ROM name %s\n",drivers[i]->source_file,drivers[i]->name,ROM_GETNAME(romp));
							error = 1;
						}
						c++;
					}

					c = ROM_GETNAME(romp);
					pre = 0;
					post = 0;
					while (*c && *c != '.')
					{
						pre++;
						c++;
					}
					while (*c)
					{
						post++;
						c++;
					}
					if (pre > 8 || post > 4)
					{
						printf("%s: %s has >8.3 ROM name %s\n",drivers[i]->source_file,drivers[i]->name,ROM_GETNAME(romp));
						error = 1;
					}
				}
				if (!ROMENTRY_ISREGIONEND(romp))						/* ROM_LOAD_XXX() */
				{
					if (ROM_GETOFFSET(romp) + ROM_GETLENGTH(romp) > region_length[count])
					{
						printf("%s: %s has ROM %s extending past the defined memory region\n",drivers[i]->source_file,drivers[i]->name,last_name);
						error = 1;
					}
				}
				romp++;
			}

			for (j = 1;j < REGION_MAX;j++)
			{
				if (region_type_used[j] > 1)
				{
					printf("%s: %s has duplicated ROM_REGION type %x\n",drivers[i]->source_file,drivers[i]->name,j);
					error = 1;
				}
			}


			for (cpu = 0;cpu < MAX_CPU;cpu++)
			{
				if (drivers[i]->drv->cpu[cpu].cpu_type)
				{
					int alignunit,databus_width;


					alignunit = cputype_align_unit(drivers[i]->drv->cpu[cpu].cpu_type & ~CPU_FLAGS_MASK);
					databus_width = cputype_databus_width(drivers[i]->drv->cpu[cpu].cpu_type & ~CPU_FLAGS_MASK);

					if (drivers[i]->drv->cpu[cpu].memory_read)
					{
						const struct Memory_ReadAddress *mra = drivers[i]->drv->cpu[cpu].memory_read;

						if (!IS_MEMPORT_MARKER(mra) || (mra->end & MEMPORT_DIRECTION_MASK) != MEMPORT_DIRECTION_READ)
						{
							printf("%s: %s wrong MEMPORT_READ_START\n",drivers[i]->source_file,drivers[i]->name);
							error = 1;
						}

						switch (databus_width)
						{
							case 8:
								if ((mra->end & MEMPORT_WIDTH_MASK) != MEMPORT_WIDTH_8)
								{
									printf("%s: %s cpu #%d uses wrong data width memory handlers! (width = %d, memory = %08x)\n",drivers[i]->source_file,drivers[i]->name,cpu,databus_width,mra->end);
									error = 1;
								}
								break;
							case 16:
								if ((mra->end & MEMPORT_WIDTH_MASK) != MEMPORT_WIDTH_16)
								{
									printf("%s: %s cpu #%d uses wrong data width memory handlers! (width = %d, memory = %08x)\n",drivers[i]->source_file,drivers[i]->name,cpu,databus_width,mra->end);
									error = 1;
								}
								break;
							case 32:
								if ((mra->end & MEMPORT_WIDTH_MASK) != MEMPORT_WIDTH_32)
								{
									printf("%s: %s cpu #%d uses wrong data width memory handlers! (width = %d, memory = %08x)\n",drivers[i]->source_file,drivers[i]->name,cpu,databus_width,mra->end);
									error = 1;
								}
								break;
						}

						while (!IS_MEMPORT_END(mra))
						{
							if (!IS_MEMPORT_MARKER(mra))
							{
								if (mra->end < mra->start)
								{
									printf("%s: %s wrong memory read handler start = %08x > end = %08x\n",drivers[i]->source_file,drivers[i]->name,mra->start,mra->end);
									error = 1;
								}
								if ((mra->start & (alignunit-1)) != 0 || (mra->end & (alignunit-1)) != (alignunit-1))
								{
									printf("%s: %s wrong memory read handler start = %08x, end = %08x ALIGN = %d\n",drivers[i]->source_file,drivers[i]->name,mra->start,mra->end,alignunit);
									error = 1;
								}
							}
							mra++;
						}
					}
					if (drivers[i]->drv->cpu[cpu].memory_write)
					{
						const struct Memory_WriteAddress *mwa = drivers[i]->drv->cpu[cpu].memory_write;

						if (mwa->start != MEMPORT_MARKER ||
								(mwa->end & MEMPORT_DIRECTION_MASK) != MEMPORT_DIRECTION_WRITE)
						{
							printf("%s: %s wrong MEMPORT_WRITE_START\n",drivers[i]->source_file,drivers[i]->name);
							error = 1;
						}

						switch (databus_width)
						{
							case 8:
								if ((mwa->end & MEMPORT_WIDTH_MASK) != MEMPORT_WIDTH_8)
								{
									printf("%s: %s cpu #%d uses wrong data width memory handlers! (width = %d, memory = %08x)\n",drivers[i]->source_file,drivers[i]->name,cpu,databus_width,mwa->end);
									error = 1;
								}
								break;
							case 16:
								if ((mwa->end & MEMPORT_WIDTH_MASK) != MEMPORT_WIDTH_16)
								{
									printf("%s: %s cpu #%d uses wrong data width memory handlers! (width = %d, memory = %08x)\n",drivers[i]->source_file,drivers[i]->name,cpu,databus_width,mwa->end);
									error = 1;
								}
								break;
							case 32:
								if ((mwa->end & MEMPORT_WIDTH_MASK) != MEMPORT_WIDTH_32)
								{
									printf("%s: %s cpu #%d uses wrong data width memory handlers! (width = %d, memory = %08x)\n",drivers[i]->source_file,drivers[i]->name,cpu,databus_width,mwa->end);
									error = 1;
								}
								break;
						}

						while (!IS_MEMPORT_END(mwa))
						{
							if (!IS_MEMPORT_MARKER(mwa))
							{
								if (mwa->end < mwa->start)
								{
									printf("%s: %s wrong memory write handler start = %08x > end = %08x\n",drivers[i]->source_file,drivers[i]->name,mwa->start,mwa->end);
									error = 1;
								}
								if ((mwa->start & (alignunit-1)) != 0 || (mwa->end & (alignunit-1)) != (alignunit-1))
								{
									printf("%s: %s wrong memory write handler start = %08x, end = %08x ALIGN = %d\n",drivers[i]->source_file,drivers[i]->name,mwa->start,mwa->end,alignunit);
									error = 1;
								}
							}
							mwa++;
						}
					}
				}
			}


			if (drivers[i]->drv->gfxdecodeinfo)
			{
				for (j = 0;j < MAX_GFX_ELEMENTS && drivers[i]->drv->gfxdecodeinfo[j].memory_region != -1;j++)
				{
					int len,avail,k,start;
					int type = drivers[i]->drv->gfxdecodeinfo[j].memory_region;


/*
					if (type && (type >= REGION_MAX || type <= REGION_INVALID))
					{
						printf("%s: %s has invalid memory region for gfx[%d]\n",drivers[i]->source_file,drivers[i]->name,j);
						error = 1;
					}
*/

					if (!IS_FRAC(drivers[i]->drv->gfxdecodeinfo[j].gfxlayout->total))
					{
						start = 0;
						for (k = 0;k < MAX_GFX_PLANES;k++)
						{
							if (drivers[i]->drv->gfxdecodeinfo[j].gfxlayout->planeoffset[k] > start)
								start = drivers[i]->drv->gfxdecodeinfo[j].gfxlayout->planeoffset[k];
						}
						start &= ~(drivers[i]->drv->gfxdecodeinfo[j].gfxlayout->charincrement-1);
						len = drivers[i]->drv->gfxdecodeinfo[j].gfxlayout->total *
								drivers[i]->drv->gfxdecodeinfo[j].gfxlayout->charincrement;
						avail = region_length[type]
								- (drivers[i]->drv->gfxdecodeinfo[j].start & ~(drivers[i]->drv->gfxdecodeinfo[j].gfxlayout->charincrement/8-1));
						if ((start + len) / 8 > avail)
						{
							printf("%s: %s has gfx[%d] extending past allocated memory\n",drivers[i]->source_file,drivers[i]->name,j);
							error = 1;
						}
					}
				}
			}
		}


		inp = drivers[i]->input_ports;

		if (inp)
		{
			while (inp->type != IPT_END)
			{
				if (inp->name && inp->name != IP_NAME_DEFAULT)
				{
					j = 0;

					for (j = 0;j < STR_TOTAL;j++)
					{
						if (inp->name == ipdn_defaultstrings[j]) break;
						else if (!my_stricmp(inp->name,ipdn_defaultstrings[j]))
						{
							printf("%s: %s must use DEF_STR( %s )\n",drivers[i]->source_file,drivers[i]->name,inp->name);
							error = 1;
						}
					}

					if (inp->name == DEF_STR( On ) && (inp+1)->name == DEF_STR( Off ))
					{
						printf("%s: %s has inverted Off/On dipswitch order\n",drivers[i]->source_file,drivers[i]->name);
						error = 1;
					}

					if (inp->name == DEF_STR( Yes ) && (inp+1)->name == DEF_STR( No ))
					{
						printf("%s: %s has inverted No/Yes dipswitch order\n",drivers[i]->source_file,drivers[i]->name);
						error = 1;
					}

					if (!my_stricmp(inp->name,"table"))
					{
						printf("%s: %s must use DEF_STR( Cocktail ), not %s\n",drivers[i]->source_file,drivers[i]->name,inp->name);
						error = 1;
					}

					if (inp->name == DEF_STR( Cabinet ) && (inp+1)->name == DEF_STR( Upright )
							&& inp->default_value != (inp+1)->default_value)
					{
						printf("%s: %s Cabinet must default to Upright\n",drivers[i]->source_file,drivers[i]->name);
						error = 1;
					}

					if (inp->name == DEF_STR( Cocktail ) && (inp+1)->name == DEF_STR( Upright ))
					{
						printf("%s: %s has inverted Upright/Cocktail dipswitch order\n",drivers[i]->source_file,drivers[i]->name);
						error = 1;
					}

					if (inp->name >= DEF_STR( 9C_1C ) && inp->name <= DEF_STR( Free_Play )
							&& (inp+1)->name >= DEF_STR( 9C_1C ) && (inp+1)->name <= DEF_STR( Free_Play )
							&& inp->name >= (inp+1)->name)
					{
						printf("%s: %s has unsorted coinage %s > %s\n",drivers[i]->source_file,drivers[i]->name,inp->name,(inp+1)->name);
						error = 1;
					}

					if (inp->name == DEF_STR( Flip_Screen ) && (inp+1)->name != DEF_STR( Off ))
					{
						printf("%s: %s has wrong Flip Screen option %s\n",drivers[i]->source_file,drivers[i]->name,(inp+1)->name);
						error = 1;
					}

					if (inp->name == DEF_STR( Demo_Sounds ) && (inp+2)->name == DEF_STR( On )
							&& inp->default_value != (inp+2)->default_value)
					{
						printf("%s: %s Demo Sounds must default to On\n",drivers[i]->source_file,drivers[i]->name);
						error = 1;
					}

				}

				inp++;
			}
		}
	}

	return error;
}
#endif




int run_game(int game)
{
	int err;


#ifdef MAME_DEBUG
	/* validity checks */
//        if (validitychecks()) return 1;
validitychecks();
#endif


	/* copy some settings into easier-to-handle variables */
	record	   = options.record;
	playback   = options.playback;
	mame_debug = options.mame_debug;

	Machine->gamedrv = gamedrv = drivers[game];
	Machine->drv = drv = gamedrv->drv;

	/* copy configuration */
	if (drv->video_attributes & VIDEO_RGB_DIRECT)
	{
		if (drv->video_attributes & VIDEO_NEEDS_6BITS_PER_GUN)
			Machine->color_depth = 32;
		else
			Machine->color_depth = 15;
	}
	else if (Machine->gamedrv->flags & GAME_REQUIRES_16BIT)
		Machine->color_depth = 16;
	else
		Machine->color_depth = 8;

	switch (options.color_depth)
	{
		case 8:
			/* -depth 8 is a request for speed, so always comply */
			Machine->color_depth = options.color_depth;
			break;

		case 16:
			/* comply to -depth 16 only if we don't need a direct RGB mode */
			if (!(drv->video_attributes & VIDEO_RGB_DIRECT))
				Machine->color_depth = options.color_depth;
			break;

		case 15:
		case 32:
			/* comply to -depth 15/32 only if we need a direct RGB mode */
			if (drv->video_attributes & VIDEO_RGB_DIRECT)
				Machine->color_depth = options.color_depth;
			break;
	}


	if (Machine->color_depth == 15 || Machine->color_depth == 32)
	{
		if (!(drv->video_attributes & VIDEO_RGB_DIRECT))
			Machine->color_depth = 16;
		else
		{
			alpha_active = 1;
			alpha_init();
		}
	}
	else
		alpha_active = 0;

	if (options.vector_width == 0) options.vector_width = 640;
	if (options.vector_height == 0) options.vector_height = 480;

	Machine->sample_rate = options.samplerate;

	/* get orientation right */
	Machine->orientation = gamedrv->flags & ORIENTATION_MASK;
	Machine->ui_orientation = ROT0;
	if (options.norotate)
		Machine->orientation = ROT0;
	if (options.ror)
	{
		/* if only one of the components is inverted, switch them */
		if ((Machine->orientation & ROT180) == ORIENTATION_FLIP_X ||
				(Machine->orientation & ROT180) == ORIENTATION_FLIP_Y)
			Machine->orientation ^= ROT180;

		Machine->orientation ^= ROT90;

		/* if only one of the components is inverted, switch them */
		if ((Machine->ui_orientation & ROT180) == ORIENTATION_FLIP_X ||
				(Machine->ui_orientation & ROT180) == ORIENTATION_FLIP_Y)
			Machine->ui_orientation ^= ROT180;

		Machine->ui_orientation ^= ROT90;
	}
	if (options.rol)
	{
		/* if only one of the components is inverted, switch them */
		if ((Machine->orientation & ROT180) == ORIENTATION_FLIP_X ||
				(Machine->orientation & ROT180) == ORIENTATION_FLIP_Y)
			Machine->orientation ^= ROT180;

		Machine->orientation ^= ROT270;

		/* if only one of the components is inverted, switch them */
		if ((Machine->ui_orientation & ROT180) == ORIENTATION_FLIP_X ||
				(Machine->ui_orientation & ROT180) == ORIENTATION_FLIP_Y)
			Machine->ui_orientation ^= ROT180;

		Machine->ui_orientation ^= ROT270;
	}
	if (options.flipx)
	{
		Machine->orientation ^= ORIENTATION_FLIP_X;
		Machine->ui_orientation ^= ORIENTATION_FLIP_X;
	}
	if (options.flipy)
	{
		Machine->orientation ^= ORIENTATION_FLIP_Y;
		Machine->ui_orientation ^= ORIENTATION_FLIP_Y;
	}

	set_pixel_functions();

	/* Do the work*/
	err = 1;
	bailing = 0;

	#ifdef MESS
	if (get_filenames())
		return err;
	#endif

	if (options.savegame)
		cpu_loadsave_schedule(LOADSAVE_LOAD, options.savegame);
	else
		cpu_loadsave_reset();

	if (osd_init() == 0)
	{
		if (init_machine() == 0)
		{
			if (run_machine() == 0)
				err = 0;
			else if (!bailing)
			{
				bailing = 1;
				printf("Unable to start machine emulation\n");
			}

			shutdown_machine();
		}
		else if (!bailing)
		{
			bailing = 1;
			printf("Unable to initialize machine emulation\n");
		}

		osd_exit();
	}
	else if (!bailing)
	{
		bailing = 1;
		printf ("Unable to initialize system\n");
	}

	return err;
}



/***************************************************************************

  Initialize the emulated machine (load the roms, initialize the various
  subsystems...). Returns 0 if successful.

***************************************************************************/
int init_machine(void)
{
	/* LBO 042400 start */
	if (uistring_init (options.language_file) != 0)
	{
		logerror("uisting_init failed\n");
		goto out;
	}
	/* LBO 042400 end */

	if (code_init() != 0)
	{
		logerror("code_init failed\n");
		goto out;
	}

	memset(&Machine->memory_region, 0, sizeof(Machine->memory_region));

	if (gamedrv->input_ports)
	{
		Machine->input_ports = input_port_allocate(gamedrv->input_ports);
		if (!Machine->input_ports)
		{
			logerror("could not allocate Machine->input_ports\n");
			goto out_code;
		}
		Machine->input_ports_default = input_port_allocate(gamedrv->input_ports);
		if (!Machine->input_ports_default)
		{
			logerror("could not allocate Machine->input_ports_default\n");
			input_port_free(Machine->input_ports);
			Machine->input_ports = 0;
			goto out_code;
		}
	}

	#ifdef MESS
	if (!gamedrv->rom)
	{
		logerror("Going to load_next tag\n");
		goto load_next;
	}
	#endif

	if (readroms() != 0)
	{
		logerror("readroms failed\n");
		goto out_free;
	}

	#ifdef MESS
	load_next:
		if (init_devices(gamedrv))
		{
			logerror("init_devices failed\n");
			goto out_free;
		}
	#endif

	/* Mish:  Multi-session safety - set spriteram size to zero before memory map is set up */
	spriteram_size=spriteram_2_size=0;

	/* first of all initialize the memory handlers, which could be used by the */
	/* other initialization routines */
	cpu_init();

	/* load input ports settings (keys, dip switches, and so on) */
	settingsloaded = load_input_port_settings();

	if( !memory_init() )
	{
		logerror("memory_init failed\n");
		goto out_free;
	}

	if (gamedrv->driver_init) (*gamedrv->driver_init)();

	return 0;

out_free:
	input_port_free(Machine->input_ports);
	Machine->input_ports = 0;
	input_port_free(Machine->input_ports_default);
	Machine->input_ports_default = 0;
out_code:
	code_close();
out:
	return 1;
}



void shutdown_machine(void)
{
	int i;


	#ifdef MESS
	exit_devices();
	#endif

	/* ASG 971007 free memory element map */
	memory_shutdown();

	/* free the memory allocated for ROM and RAM */
	for (i = 0;i < MAX_MEMORY_REGIONS;i++)
		free_memory_region(i);

	/* free the memory allocated for input ports definition */
	input_port_free(Machine->input_ports);
	Machine->input_ports = 0;
	input_port_free(Machine->input_ports_default);
	Machine->input_ports_default = 0;

	code_close();

	uistring_shutdown (); /* LBO 042400 */
	state_save_reset();
}



static void vh_close(void)
{
	int i;


	for (i = 0;i < MAX_GFX_ELEMENTS;i++)
	{
		freegfx(Machine->gfx[i]);
		Machine->gfx[i] = 0;
	}
	freegfx(Machine->uifont);
	Machine->uifont = NULL;
	if (Machine->debugger_font)
	{
		freegfx(Machine->debugger_font);
		Machine->debugger_font = NULL;
	}
	osd_close_display();
	if (Machine->scrbitmap)
	{
		bitmap_free(Machine->scrbitmap);
		Machine->scrbitmap = NULL;
	}
	if (Machine->debug_bitmap)
	{
		osd_free_bitmap(Machine->debug_bitmap);
		Machine->debug_bitmap = NULL;
	}

	palette_stop();

	if (drv->video_attributes & VIDEO_BUFFERS_SPRITERAM)
	{
		if (buffered_spriteram)
			free(buffered_spriteram);
		buffered_spriteram = NULL;
		buffered_spriteram16 = NULL;
		buffered_spriteram32 = NULL;
		if (buffered_spriteram_2)
			free(buffered_spriteram_2);
		buffered_spriteram_2 = NULL;
		buffered_spriteram16_2 = NULL;
		buffered_spriteram32_2 = NULL;
	}
}



/* Scale the vector games to a given resolution */
static void scale_vectorgames(int gfx_width,int gfx_height,int *width,int *height)
{
	double x_scale, y_scale, scale;

	if (Machine->orientation & ORIENTATION_SWAP_XY)
	{
		x_scale=(double)gfx_width/(double)(*height);
		y_scale=(double)gfx_height/(double)(*width);
	}
	else
	{
		x_scale=(double)gfx_width/(double)(*width);
		y_scale=(double)gfx_height/(double)(*height);
	}
	if (x_scale<y_scale)
		scale=x_scale;
	else
		scale=y_scale;
	*width=(int)((double)*width*scale);
	*height=(int)((double)*height*scale);

	/* Padding to an dword value */
	*width-=*width % 4;
	*height-=*height % 4;
}


static int vh_open(void)
{
	int i;
	int bmwidth,bmheight,viswidth,visheight,attr;


	for (i = 0;i < MAX_GFX_ELEMENTS;i++) Machine->gfx[i] = 0;
	Machine->uifont = NULL;
	Machine->debugger_font = NULL;

	if (palette_start() != 0)
	{
		vh_close();
		return 1;
	}


	/* convert the gfx ROMs into character sets. This is done BEFORE calling the driver's */
	/* convert_color_prom() routine (in palette_init()) because it might need to check the */
	/* Machine->gfx[] data */
	if (drv->gfxdecodeinfo)
	{
		for (i = 0;i < MAX_GFX_ELEMENTS && drv->gfxdecodeinfo[i].memory_region != -1;i++)
		{
			int reglen = 8*memory_region_length(drv->gfxdecodeinfo[i].memory_region);
			struct GfxLayout glcopy;
			int j;


			memcpy(&glcopy,drv->gfxdecodeinfo[i].gfxlayout,sizeof(glcopy));

			if (IS_FRAC(glcopy.total))
				glcopy.total = reglen / glcopy.charincrement * FRAC_NUM(glcopy.total) / FRAC_DEN(glcopy.total);
			for (j = 0;j < MAX_GFX_PLANES;j++)
			{
				if (IS_FRAC(glcopy.planeoffset[j]))
				{
					glcopy.planeoffset[j] = FRAC_OFFSET(glcopy.planeoffset[j]) +
							reglen * FRAC_NUM(glcopy.planeoffset[j]) / FRAC_DEN(glcopy.planeoffset[j]);
				}
			}
			for (j = 0;j < MAX_GFX_SIZE;j++)
			{
				if (IS_FRAC(glcopy.xoffset[j]))
				{
					glcopy.xoffset[j] = FRAC_OFFSET(glcopy.xoffset[j]) +
							reglen * FRAC_NUM(glcopy.xoffset[j]) / FRAC_DEN(glcopy.xoffset[j]);
				}
				if (IS_FRAC(glcopy.yoffset[j]))
				{
					glcopy.yoffset[j] = FRAC_OFFSET(glcopy.yoffset[j]) +
							reglen * FRAC_NUM(glcopy.yoffset[j]) / FRAC_DEN(glcopy.yoffset[j]);
				}
			}

			if ((Machine->gfx[i] = decodegfx(memory_region(drv->gfxdecodeinfo[i].memory_region)
					+ drv->gfxdecodeinfo[i].start,
					&glcopy)) == 0)
			{
				vh_close();

				bailing = 1;
				printf("Out of memory decoding gfx\n");

				return 1;
			}
			if (Machine->remapped_colortable)
				Machine->gfx[i]->colortable = &Machine->remapped_colortable[drv->gfxdecodeinfo[i].color_codes_start];
			Machine->gfx[i]->total_colors = drv->gfxdecodeinfo[i].total_color_codes;
		}
	}


	bmwidth = drv->screen_width;
	bmheight = drv->screen_height;

	if (Machine->drv->video_attributes & VIDEO_TYPE_VECTOR)
		scale_vectorgames(options.vector_width,options.vector_height,&bmwidth,&bmheight);

	if (!(Machine->drv->video_attributes & VIDEO_TYPE_VECTOR))
	{
		viswidth = drv->default_visible_area.max_x - drv->default_visible_area.min_x + 1;
		visheight = drv->default_visible_area.max_y - drv->default_visible_area.min_y + 1;
	}
	else
	{
		viswidth = bmwidth;
		visheight = bmheight;
	}

	if (Machine->orientation & ORIENTATION_SWAP_XY)
	{
		int temp;
		temp = viswidth; viswidth = visheight; visheight = temp;
	}

	/* take out the hicolor flag if it's not being used */
	attr = drv->video_attributes;
	if (Machine->color_depth != 15 && Machine->color_depth != 32)
		attr &= ~VIDEO_RGB_DIRECT;

	/* create the display bitmap, and allocate the palette */
	if (osd_create_display(viswidth,visheight,Machine->color_depth,
			drv->frames_per_second,attr,Machine->orientation))
	{
		vh_close();
		return 1;
	}

	Machine->scrbitmap = bitmap_alloc_depth(bmwidth,bmheight,Machine->color_depth);
	if (!Machine->scrbitmap)
	{
		vh_close();
		return 1;
	}

	switch_ui_orientation();
	if (mame_debug)
	{
		Machine->debug_bitmap = bitmap_alloc_depth(options.debug_width,options.debug_height,Machine->color_depth);
		if (!Machine->debug_bitmap)
		{
			vh_close();
			return 1;
		}
	}
	switch_true_orientation();

	set_visible_area(
			drv->default_visible_area.min_x,
			drv->default_visible_area.max_x,
			drv->default_visible_area.min_y,
			drv->default_visible_area.max_y);

	/* create spriteram buffers if necessary */
	if (drv->video_attributes & VIDEO_BUFFERS_SPRITERAM)
	{
		if (spriteram_size)
		{
			buffered_spriteram = malloc(spriteram_size);
			if (!buffered_spriteram)
			{
				vh_close();
				return 1;
			}

			state_save_register_UINT8("generic_video", 0, "buffered_spriteram", buffered_spriteram, spriteram_size);

			if (spriteram_2_size)
			{
				buffered_spriteram_2 = malloc(spriteram_2_size);
				if (!buffered_spriteram_2)
				{
					vh_close();
					return 1;
				}

				state_save_register_UINT8("generic_video", 0, "buffered_spriteram_2", buffered_spriteram_2, spriteram_2_size);
			}

			buffered_spriteram16 = (data16_t *)buffered_spriteram;
			buffered_spriteram32 = (data32_t *)buffered_spriteram;
			buffered_spriteram16_2 = (data16_t *)buffered_spriteram_2;
			buffered_spriteram32_2 = (data32_t *)buffered_spriteram_2;
		}
		else
		{
			logerror("vh_open():  Video buffers spriteram but spriteram_size is 0\n");
		}
	}

	/* build our private user interface font */
	/* This must be done AFTER osd_create_display() so the function knows the */
	/* resolution we are running at and can pick a different font depending on it. */
	/* It must be done BEFORE palette_init() because that will also initialize */
	/* (through osd_allocate_colors()) the uifont colortable. */
	if (NULL == (Machine->uifont = builduifont()))
	{
		vh_close();
		return 1;
	}
#ifdef MAME_DEBUG
	if (mame_debug)
	{
		if (NULL == (Machine->debugger_font = build_debugger_font()))
		{
			vh_close();
			return 1;
		}
	}
#endif

	/* initialize the palette - must be done after osd_create_display() */
	if (palette_init())
	{
		vh_close();
		return 1;
	}

	leds_status = 0;

	return 0;
}



/***************************************************************************

  This function takes care of refreshing the screen, processing user input,
  and throttling the emulation speed to obtain the required frames per second.

***************************************************************************/

int updatescreen(void)
{
	/* update sound */
	sound_update();

	if (osd_skip_this_frame() == 0)
	{
		profiler_mark(PROFILER_VIDEO);
		draw_screen();	/* update screen */
		profiler_mark(PROFILER_END);
	}

	/* the user interface must be called between vh_update() and osd_update_video_and_audio(), */
	/* to allow it to overlay things on the game display. We must call it even */
	/* if the frame is skipped, to keep a consistent timing. */
	if (handle_user_interface(real_scrbitmap))
		/* quit if the user asked to */
		return 1;

	update_video_and_audio();

	if (drv->vh_eof_callback) (*drv->vh_eof_callback)();

	return 0;
}


/***************************************************************************

  Draw screen with overlays and backdrops

***************************************************************************/

static int bitmap_dirty;

void draw_screen(void)
{
	if (bitmap_dirty)
		osd_mark_dirty(Machine->uixmin,Machine->uiymin,Machine->uixmin+Machine->uiwidth-1,Machine->uiymin+Machine->uiheight-1);

	(*Machine->drv->vh_update)(Machine->scrbitmap,bitmap_dirty);  /* update screen */

	if (artwork_backdrop || artwork_overlay)
		artwork_draw(artwork_real_scrbitmap, Machine->scrbitmap,bitmap_dirty);

	bitmap_dirty = 0;
	palette_post_screen_update_cb();
}

void schedule_full_refresh(void)
{
	bitmap_dirty = 1;
}


/***************************************************************************

  Calls OSD layer handling overlays and backdrops

***************************************************************************/
void update_video_and_audio(void)
{
#ifdef MAME_DEBUG
	debug_trace_delay = 0;
#endif
	osd_update_video_and_audio(real_scrbitmap,Machine->debug_bitmap,leds_status);
}


/***************************************************************************

  Run the emulation. Start the various subsystems and the CPU emulation.
  Returns non zero in case of error.

***************************************************************************/
int run_machine(void)
{
	int res = 1;


	if (vh_open() == 0)
	{
		tilemap_init();
		if (drv->vh_start == 0 || (*drv->vh_start)() == 0)		/* start the video hardware */
		{
			if (sound_start() == 0) /* start the audio hardware */
			{
				int region;

				if (artwork_overlay || artwork_backdrop)
				{
					real_scrbitmap = artwork_real_scrbitmap;
					artwork_remap();
				}
				else
					real_scrbitmap = Machine->scrbitmap;


				/* free memory regions allocated with REGIONFLAG_DISPOSE (typically gfx roms) */
				for (region = 0; region < MAX_MEMORY_REGIONS; region++)
				{
					if (Machine->memory_region[region].flags & ROMREGION_DISPOSE)
					{
						int i;

						/* invalidate contents to avoid subtle bugs */
						for (i = 0;i < memory_region_length(region);i++)
							memory_region(region)[i] = rand();
						free(Machine->memory_region[region].base);
						Machine->memory_region[region].base = 0;
					}
				}
#ifndef VPINMAME
				if (settingsloaded == 0)
				{
					/* if there is no saved config, it must be first time we run this game, */
					/* so show the disclaimer. */
					if (showcopyright(real_scrbitmap)) goto userquit;
				}

				if (showgamewarnings(real_scrbitmap) == 0)	/* show info about incorrect behaviour (wrong colors etc.) */
#endif /* VPINMAME */
				{
					init_user_interface();

					/* disable cheat if no roms */
					if (!gamedrv->rom) options.cheat = 0;

					if (options.cheat) InitCheat();

					if (drv->nvram_handler)
					{
						void *f;

						f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_NVRAM,0);
						(*drv->nvram_handler)(f,0);
						if (f) osd_fclose(f);
					}

					cpu_run();		/* run the emulation! */

					if (drv->nvram_handler)
					{
						void *f;

						if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_NVRAM,1)) != 0)
						{
							(*drv->nvram_handler)(f,1);
							osd_fclose(f);
						}
					}

					if (options.cheat) StopCheat();

					/* save input ports settings */
					save_input_port_settings();
				}
#ifndef VPINMAME
userquit:
#endif
				/* the following MUST be done after hiscore_save() otherwise */
				/* some 68000 games will not work */
				sound_stop();
				if (drv->vh_stop) (*drv->vh_stop)();
				artwork_kill();

				res = 0;
			}
			else if (!bailing)
			{
				bailing = 1;
				printf("Unable to start audio emulation\n");
			}
		}
		else if (!bailing)
		{
			bailing = 1;
			printf("Unable to start video emulation\n");
		}

		tilemap_close();
		vh_close();
	}
	else if (!bailing)
	{
		bailing = 1;
		printf("Unable to start video emulation\n");
	}

	return res;
}



int mame_highscore_enabled(void)
{
	/* disable high score when record/playback is on */
	if (record != 0 || playback != 0) return 0;

	/* disable high score when cheats are used */
	if (he_did_cheat != 0) return 0;

#ifdef MAME_NET
	/* disable high score when playing network game */
	/* (this forces all networked machines to start from the same state!) */
	if (net_active()) return 0;
#endif /* MAME_NET */

	return 1;
}


void set_led_status(int num,int on)
{
	if (on) leds_status |=	(1 << num);
	else	leds_status &= ~(1 << num);
}
