Aladdin (bootleg of Japanese Mega Drive version)
dumper | Tirino73 |
date | 24/06/2007 |
emulator | MAME 0.116u3 |
dev | David Haywood |
name | aladmdb on ProgettoEMMA aladmdb on Arcade Database |
description | Aladdin (bootleg of Japanese Mega Drive version) |
year | 1993 |
manufacturer |
Technical references
CPUs
QTY | Type | clock | position | function |
---|---|---|---|---|
1x | PIC16C57 | 8bit CMOS Microcontroller - main (internal ROM not dumped) | ||
1x | 68000P10 | 16/32-bit Microprocessor - main | ||
1x | Z80 | 8-bit Microprocessor - sound | ||
1x | YM2612 | FM Operator Type-N (OPN2) - sound (identified by pins,code was been erased.Named on board as TA07) | ||
1x | oscillator | 50MHz |
ROMs
QTY | Type | position | status |
---|---|---|---|
4x | 27C040 | 1-4 | dumped |
RAMs
QTY | Type | position |
---|---|---|
1x | 76C88 | sound |
2x | 62256 | main |
PLDs
QTY | Type | position | status |
---|
Others
1x 28x2 JAMMA edge connector
1x 8 DIP switches bank
Notes
This romset comes from a bootleg pcb.
The game is a coin-op conversion of the one developed for the Nintendo Super Famicom/Nes console.
I cannot know gameplay differences since pcb is faulty.
However,hardware is totally different.
It seems to be based on Sega Mega Drive hardware with cpu clock increased, and since exists an "unlicensed" porting of the game for this system probably the "producers" are the same.
There are present 3 flat-pack chips with code erased again and named TA04, TA05, TA06 on board, which I have identified (generically) by looking the pcb as:
TA04-Intercommunication and sync generator chip
TA05-Input controller
TA06-VDP (probably MD clone) Uses 2x D41264 SIL package as video ram
Files
-
PCB component side
-
Readme
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