Sub Hunter (Model Racing)
From Citylan
dumper | Piero Andreini |
date | 18/10/2015 |
emulator | MAME 0.167 |
dev | David Haywood |
name | subhuntr on ProgettoEMMA subhuntr on Arcade Database |
description | Sub Hunter |
year | 1979 |
manufacturer | Model Racing |
Technical references
CPUs
QTY | Type | clock | position | function |
---|---|---|---|---|
2x | 2636 | Programmable Video Interface | ||
1x | 2650 | OSC/2 = 1.7897725 MHz | 8-bit Microprocessor - main | |
1x | oscillator | 3.579545 MHz |
ROMs
QTY | Type | position | status |
---|---|---|---|
4x | 2708 | 6F,6H,6L,6N | dumped |
1x | N82S115 | 2B | dumped |
RAMs
QTY | Type | position |
---|---|---|
2x | 2101 |
PLDs
QTY | Type | position | status |
---|
Others
Notes
From Piero Andreini:
Memory map is: Address Name Pos Fluke CRC 0000-03FF MR21 6F 3620 0400-07FF MR22 6H 017D 0800-0BFF MR25 6L 8464 0C00-0FFF MR24 6N FD3D RAM should be from 1C00 to 1FFF
All components are dated "1979", it's a color game (as opposed to B/W Taito's "Depthcharge" or Gremlin's "Sub Hunter"), so we can assume release year to be 1979.
Files
-
main PCB component side
-
main PCB solder side
-
sub PCB component side
-
sub PCB solder side
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