L.A. Machineguns (Japan): Difference between revisions
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|4x || [[27160]] || 17,18,19,20 || dumped | |4x || [[27160]] || 17,18,19,20 || dumped | ||
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|1x || [[ | |1x || [[8 0000 hex 8]] || 21 || dumped | ||
|- | |- | ||
|32x || [[27320]] || 1-12, 22-41 || dumped | |32x || [[27320]] || 1-12, 22-41 || dumped |
Revision as of 12:23, 28 June 2010
dumper | ANY |
date | 03/03/2010 |
emulator | MAME 0.136u4 |
dev | ANY |
name | lamachin |
description | L.A. Machineguns |
year | 1998 |
manufacturer | Sega |
Technical references
CPUs
QTY | Type | clock | position | function |
---|
ROMs
QTY | Type | position | status |
---|---|---|---|
4x | 27160 | 17,18,19,20 | dumped |
1x | 8 0000 hex 8 | 21 | dumped |
32x | 27320 | 1-12, 22-41 | dumped |
RAMs
QTY | Type | position |
---|
PLDs
QTY | Type | position | status |
---|
Others
Notes
Dumped all the mask as 32Mbit, but i suspect some are 64Mbit....
--
update 2010-03-04 from Philip Bennett: Could you redump mpr21082.5 (oceanhun) and mpr21451.1 (lamachin) as 64Mb?
Files
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