Gladiator 1984: Difference between revisions

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|+ style="background:silver" | PCB Infos
|+ style="background:silver" | PCB Infos
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|name || '''[http://www.progettoemma.net/index.php?gioco=sgladiat sgladiat on ProgettoEMMA]<br>[http://adb.arcadeitalia.net/?mame=sgladiat sgladiat on Arcade Database]'''
|name || '''[http://adb.arcadeitalia.net/?mame=sgladiat sgladiat on Arcade Database]'''
|-
|-
|description || '''Gladiator 1984'''
|description || '''Gladiator 1984'''

Latest revision as of 14:37, 27 September 2024

EMU Infos
dumper Corrado Tomaselli
date 19/12/2005
emulator MAME 0.37b13
dev Phil Stroffolino
PCB Infos
name sgladiat on Arcade Database
description Gladiator 1984
year 1984
manufacturer SNK

Technical references

CPUs

QTY Type clock position function
3x Z80 main PCB 8-bit Microprocessor - main
2x AY-3-8910 main PCB Programmable Sound Generator - sound
1x oscillator 8.000MHz main PCB
1x oscillator 13.4MHz video PCB

ROMs

QTY Type position status
11x 2764 main PCB 1-11 dumped
5x 2764 video PCB 12-16 dumped
3x N82S137 not dumped yet

RAMs

QTY Type position

PLDs

QTY Type position status
0x

Others

1x edge connector
1x trimmer (volume)
2x 8 DIP switches banks

Notes

from Kold666:
I noticed that mame misses completely some sprites that are present on the pcb. On all levels there are red enemies riding horses and you have to hurt them to make points.
That's why the game is so boring in mame! ;)
Also as I already said on the mametesters forum, the pcb has some serious sprite lags, sometimes obstacles desync comparing to the speed of background (they seem to move ;) ) and there are many slow downs where there are many sprites at the same time.
On the main board there is a 13.4mhz osc, on the second board (sprite? if I disconnect it I can't see any sprites) there is a 4mhz one.
Roms 12 onward are on the second board.
EPROM content is the same as in MAME, it is split in half size chips. This should be noted in the driver.

Files

315