Bubble Bobble (bootleg with P8749H): Difference between revisions
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!position | !position | ||
|- | |- | ||
|1x || [[2k x 8|TMM2016BP]] || main board | |1x || [[SRAM 2k x 8|TMM2016BP]] || main board | ||
|- | |- | ||
|8x || [[2k x 8|TMM2018D]] || roms board | |8x || [[SRAM 2k x 8|TMM2018D]] || roms board | ||
|} | |} | ||
Revision as of 19:31, 21 September 2014
dumper | f205v, Corrado Tomaselli |
date | 14/05/2008 |
emulator | |
dev |
name | 700 |
description | Bubble Bobble (bootleg with P8749H) |
year | |
manufacturer |
Technical references
CPUs
QTY | Type | clock | position | function |
---|---|---|---|---|
1x | Z8400BB1-Z80BCPU | main board | 8-bit Microprocessor - main | |
1x | LH0080A-Z80ACPU | main board | 8-bit Microprocessor - main | |
1x | Z8400AB1-Z80ACPU | main board | 8-bit Microprocessor - sound | |
1x | YM2203C | main board | FM Operator Type-N (OPN) - sound | |
2x | Y3014B | main board | D/A Converter (DAC) - sound | |
1x | LM324N | main board | Quad Operational Amplifier - sound | |
1x | TDA2003 | main board | Audio Amplifier - sound | |
1x | oscillator | 24.000 | roms board | main |
1x | P8749H | piggyback | 8-bit Microcontroller - protection (not dumped) | |
1x | oscillator | 4.000 | piggyback | protection |
ROMs
QTY | Type | position | status |
---|---|---|---|
3x | TMS27256 | main board 6,7,8 | dumped |
1x | D27512 | main board 5 | dumped |
12x | TMS27256 | roms board 9-20 | dumped |
1x | N82S129N | roms board 1 | not dumped yet |
RAMs
QTY | Type | position |
---|---|---|
1x | TMM2016BP | main board |
8x | TMM2018D | roms board |
PLDs
QTY | Type | position | status |
---|---|---|---|
2x | PAL16L8 | main board 1,2 | read protected |
1x | PAL16R4 | main board 3 | read protected |
Others
1x 22x2 edge connector
1x 50 pins flat cable connector from main board to roms board
1x trimmer (volume)
2x 8x2 switches DIP
Notes
Working
update 20091223 from HAZE: it's not very interesting without the dump of the P8749H, it only differs from the original Bubble Bobble by 1 byte (which could be bad, the game has an internal checksum routine which happens during gameplay, and the game will randomly crash if any mods are made to the rom and the checksum routine isn't patched)
Files
-
main PCB component side
-
roms PCB component side
-
ROMs
700