GameCristal (version 2.613): Difference between revisions
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==Files== | ==Files== | ||
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File:649_786sw140.pdf|786sw140 | File:649_786sw140.pdf|786sw140 | ||
File:649.zip|ROMs | File:649.zip|ROMs | ||
</gallery> | </gallery> | ||
[http://www.citylan.it/immagini/649_786hw140.pdf 786hw140] | |||
649 | 649 |
Revision as of 15:57, 12 June 2019
dumper | Any |
date | 05/03/2008 |
emulator | MAME 0.127u5 |
dev | Any, F205v, R. Belmont |
name | gamecst2 on ProgettoEMMA gamecst2 on Arcade Database |
description | GameCristal (version 2.613) |
year | 2002 |
manufacturer | Cristaltec |
Technical references
CPUs
QTY | Type | clock | position | function |
---|
ROMs
QTY | Type | position | status |
---|
RAMs
QTY | Type | position |
---|
PLDs
QTY | Type | position | status |
---|
Others
Notes
It's the same hardware as the "GameCristal" game already in MAME.
It only has a different HD (and a different CPUID, of course!)
update 20080508: Update from ANY:
Each HD is bond to a specific motherboard (CPU serial); when an HD crashes the manufacturer can not simply replace the HD, they want to have back the full harness.
Each HD is also somewhat linked to its own datas (model, serial number???); if a clone HD is used on the machine after a while it hangs in test mode.
Files
-
786sw140
-
ROMs
649