AY-3-8500: Difference between revisions
From Citylan
Jump to navigationJump to search
m (→Files) |
m (→Pinout) |
||
Line 93: | Line 93: | ||
AY-3-8603(-1) | |||
DIP28-600mil | |||
+---\/---+ | |||
Vss | 1 28| Test 1 \do not connect | |||
Sync | 2 27| Test 2 / | |||
Blanking | 3 26| master Reset | |||
Color Bust Locator | 4 25| Hue Modifier | |||
Background | 5 24| Lo Freq. Out | |||
Boundaries | 6 23| White Noise Out | |||
Player Cars and Score | 7 22| Crash gate Out | |||
Race Track Obstacle Cars | 8 21| Handicap | |||
3.579745MHz Input | 9 20| Game Select 1 | |||
Left Player Input |10 19| Game Select 2 | |||
Engine Time Constant Input |11 18| Game reset | |||
NC |12 17| NC | |||
Engine Sound Output |13 16| Vp | |||
Right Player Input |14 15| NC | |||
+--------+ | |||
AY-3-8606(-1) | |||
DIP28-600mil | DIP28-600mil | ||
+---\/---+ | +---\/---+ |
Revision as of 21:19, 23 June 2018
Pong-in-a-chip device
Family
chip | Year | Derived from | Package | Function | Description | Games | Features |
---|---|---|---|---|---|---|---|
AY-3-8500 AY-3-8500-1 |
1976 | DIP28-600mil | Ball & Paddle | Six selectable games for one or two players, with vertical paddle motion. | Tennis, Soccer, Squash, Practice, Rifle I, Rifle II | On-screen scoring. Sound Generation. Selectable paddle size, ball speed, rebound angles. | |
AY-3-8550 AY-3-8550-1 |
1976 | AY-3-8500 | DIP28-600mil | Ball & Paddle (two axis) | Six selectable games for one or two players, with vertical and horizontal paddle motion. | Tennis, Soccer, Squash, Practice, Rifle I, Rifle II | On-screen scoring. Sound Generation. Selectable paddle size, ball speed, rebound angles. Plus color-coding of score and player, and "hit" and "miss" scoring in Practice game. |
AY-3-8510 | 1978? | AY-3-8500 | DIP16-300mil | 4 Ball & Paddle games in color | |||
AY-3-8512 | 1978? | AY-3-8510 | DIP16-300mil | Ball & Paddle games in color with two target shooting games | |||
AY-3-8515 AY-3-8515-1 |
1976? | DIP16-300mil | Color Processor | Adds color to the AY-3-8500-1 and AY-3-8550-1 | Colors changed by the "game select" inputs. | ||
AY-3-8600 AY-3-8600-1 |
1977 | 8 Ball & Paddle games | |||||
AY-3-8601 AY-3-8601-1 |
1976 | Square Off | Combat Squares, Racing Squares, Shooting Squares, 2 Jungle Games (supposedly unreleased) | ||||
AY-3-8602 AY-3-8602-1 |
1976 | Volleyball Plus | Volleyball, Protection, Hazard (supposedly unreleased) | ||||
AY-3-8603 AY-3-8603-1 |
1976 | DIP28-600mil | Roadrace | One or two player games where racing skill in "traffic" generates the highest score. | Roadrace, Qualify | Each player maneuvers around other cars on the race track. Color display with AY-3-8615. | |
AY-3-8604 AY-3-8604-1 |
197? | Barricade | Two players Snakes game | ||||
AY-3-8605 AY-3-8605-1 |
1977 | DIP28-600mil | Warfare | One or two player games featuirng subs, destroyers, cargo ships, and spaceships. | Sea Battle, Counterattack I&II, Night Battle, Space Battle I&II | Fire depth charges, missiles, and torpedoes. Varied skill selection. Color display with AY-3-8615. | |
AY-3-8606 AY-3-8606-1 |
1977 | DIP28-600mil | Wipeout | One or two player games where players "wipe out" objects by controlling a ball in the play area. | Wipeout I-IV, Color Squares I-IV, Breakthrough I&II | Skill selection including paddle size, ball size, and ball speed. Color display with AY-3-8615. | |
AY-3-8607 AY-3-8607-1 |
1977 | DIP28-600mil | Shooting Gallery | Twelve games for one or two players using external photocell rifles for shooting. | Skeet I-IV, Attack I-IV, Destruct I-IV | Three dimensional target effect by diminishing target size. Color display with AY-3-8615. | |
AY-3-8610 AY-3-8610-1 |
1977 | AY-3-8600 | DIP28-600mil | Supersport | Ten selectable games for one or two players, with vertical and horizontal paddle motion. | Tennis, Hockey, Soccer, Squash, Practice, Gridball, Basketball I&II, Target I&II | Realistic ball service & scoring. Individually selectable paddle sizes. Color-coded score. Color display with the AY-3-8615. |
AY-3-8615 AY-3-8615-1 |
1976 | DIP28-600mil | Color Processor | Adds color to the "8600" series dedicated TV Game circuits. | Colors changed by the "game select" inputs. | ||
AY-3-8650 AY-3-8650-1 |
1976 | Advanced controls and options when used with AY-3-8600 | |||||
AY-3-8700-1 AY-3-8710 (PAL) |
1976 | DIP28-600mil | Battle | A two player "tank battle" game where each player has a steerable tank and a fire control button. | Tank Battle | The on-screen "battlefield" includes anti-shell barricades and exploding mines. | |
AY-3-8760 | 1976 | DIP28-600mil | Motorcycle | A one player game where the player controls the speed of a motorcycle on a three track course. | Stunt Cycle, Drag race, Motocross, Enduro | Selectable NTSC/CCIR compatibility. Pro-Am game difficulty selection. Full color display. | |
AY-3-8765 | 1976 | DIP28-600mil | Motorcycle | A one player game where the player controls the speed of a motorcycle on a three track course. | Stunt Cycle, Drag race, Motocross, Enduro | Selectable NTSC/CCIR compatibility. Pro-Am game difficulty selection. Full color display. | |
AY-3-8800 Ay-3-8800-1 |
1976 | 4 games: Black Jack, Draw Poker, Acey/Ducey and WAR | |||||
AY-3-8888 Ay-3-8888-1 |
1976 | 2 Vegas games: Black Jack and Slot Machine | |||||
AY-3-8889 Ay-3-8889-1 |
1976 | Tic-Tac-Toe and LEM (Lunar Landing Module) |
Pinout
AY-3-8500 DIP28-600mil +---\/---+ NC | 1 28| NC Vss | 2 27| Hit Input Sound Output | 3 26| Shot Input Vcc | 4 25| Reset Input Ball Angles | 5 24| Score and Field Output Ball Output | 6 23| Practice Ball Speed | 7 22| Squash Manual Serve | 8 21| Soccer Right Player Output | 9 20| Tennis Left Player Output |10 19| Rifle Game 1 Right Bat Input |11 18| Rifle Game 2 Left Bat Input |12 17| Clock Input Bat Size |13 16| Sync Output NC |14 15| NC +--------+ AY-3-8550 DIP28-600mil +---\/---+ Horizontal Motion Select Input | 1 28| Composite Picture Data Vss | 2 27| Hit Input Sound Output | 3 26| Shot Input Vcc | 4 25| Reset Input Ball Angles | 5 24| Score and Field Output Ball Output | 6 23| Practice Ball Speed | 7 22| Squash Manual Serve | 8 21| Soccer Right Player Output | 9 20| Tennis Left Player Output |10 19| Rifle Game 1 Right Bat Input |11 18| Rifle Game 2 Left Bat Input |12 17| Clock Input Bat Size |13 16| Sync Output Right Bat Horizontal Input |14 15| Left Bat Horizontal Input +--------+ AY-3-8603(-1) DIP28-600mil +---\/---+ Vss | 1 28| Test 1 \do not connect Sync | 2 27| Test 2 / Blanking | 3 26| master Reset Color Bust Locator | 4 25| Hue Modifier Background | 5 24| Lo Freq. Out Boundaries | 6 23| White Noise Out Player Cars and Score | 7 22| Crash gate Out Race Track Obstacle Cars | 8 21| Handicap 3.579745MHz Input | 9 20| Game Select 1 Left Player Input |10 19| Game Select 2 Engine Time Constant Input |11 18| Game reset NC |12 17| NC Engine Sound Output |13 16| Vp Right Player Input |14 15| NC +--------+ AY-3-8606(-1) DIP28-600mil +---\/---+ Vss | 1 28| Select 1 Sync | 2 27| Select 2 Blanking | 3 26| Select 3 Color Bust Locator | 4 25| Strobe 1 Background | 5 24| Strobe 2 Boundaries | 6 23| Strobe 3 Left Video | 7 22| Strobe 4 Right Video | 8 21| High Speed 3.579745MHz Input | 9 20| Ball Size Test |10 19| Bat Size Left Bat Vertical |11 18| Reset Left Serve |12 17| Right Serve Sound |13 16| Vp Test |14 15| Right Bat Vertical +--------+
Frequency
AY-3-8500: Set reader to FREQ, put black probe to GND, red probe to 16 and 17 to measure CPU clock
AY-3-8606: Set reader to FREQ, put black probe to GND, red probe to 2 and 9 to measure CPU clock
External links
AY-3-8500 page on Wikipedia
Pong-in-a-chip Story at Pong-Story
Sean Riddle's decap for AY-3-8606-1
Files
-
AY-3-8500 and AY-3-8500-1 Datasheet
-
AY-3-8606 and AY-3-8606-1 Datasheet